

In collaboration with Save the Children and Mondelez, we designed an engaging educational wall magnet game aimed at school children to promote awareness around healthy eating and hygiene practices. Using visual, tactile, and interactive tools, the solution was embedded within school environments to encourage playful learning.
Children in under-resourced communities often lack balanced nutrition. Conventional methods fail to create lasting engagement or behavior change at a young age for the awareness of the above knowledge gaps.
To develop a child-friendly educational experience that empowers children to make informed daily decisions about meals and hygiene through hands-on interaction and recall-based learning.

The project was built on field insights with children and educators. These engagements helped map comprehension gaps, define intuitive visual language, and prototype an interaction model that children found both fun and memorable.

A magnet-based wall board game—featuring colorful food and hygiene icons, categorized zones (e.g., “Go, Glow, Grow” foods, and hygiene practices), and multiple learning activities—was developed and deployed in schools to turn awareness into active participation.
